On SiN Episodes, I managed the art team while remaining deeply hands-on throughout development and its alignment to product design. I contributed across the full lifecycle of the product—from concept and world definition to in-engine execution—within an original universe created by Ritual.
Leading from the trenches, I worked closely with the team to solve creative and production challenges in real time, ensuring ideas survived contact with development and shipped with intent intact. My focus was on alignment between design, art, and gameplay, resulting in a cohesive experience that honored the franchise while advancing its creative and technical ambition.
The visuals in this game were possible because of the great art talents of R. Loung (Concept Artist), R. Jeanne (Concept Artist), A. Hausmann, R. Hutson, C. Curra, D. Demaret (Connard), E. McCaughey, H. Marquez, K. Kane, M. Morgan, N. Pappas, S. Hornback, V. Naymushin, R. Fleider, R. Gonzales, R. Singhal, S. Maines, S. McNally, S. Burnette, W. Johnson and Massive Black. It was an honor to lead these amazing artists.