As Creative Director of Ritual, I served as product owner and helped bring a legendary Heavy Metal IP into interactive form.
I assembled and mentored a small team of artists I personally brought into the industry, guiding them through the creative and production process. Working closely with Kevin Eastman, I translated his vision and the spirit of Heavy Metal into a cohesive brand experience, balancing respect for the source material in an interactive experience.
The work blended creative stewardship, brand building, and hands-on leadership to ensure the IP was honored while expanded for a new audience.
The visuals in this game were possible because of the great art talents of J. Thomas (Concept Artist), B. Anderson, D. Hart, J. Mueller (Concept Artist), Z. Hall (Concept Artist), B. Riza (Branding Artist), Luis Royo (box illustration), Kevin Eastman, Simon Bisley and others. It was an honor to lead them.