SiN was Ritual Entertainment’s first original universe and the foundation on which the studio’s reputation was built. I founded and shaped the art house culture that powered the project, building teams and contributing across every level of development for more than a decade.
From early concept and world-building to branding, marketing, and final execution, I led from the trenches alongside artists, designers, and engineers. SiN established Ritual’s early creative voice. We blended bold visual identity with strong gameplay sensibilities, and proved our ability to create, own, and ship original IP that stood out in a competitive FPS market.
The visuals in this game were possible because of the great art talents of B. Anderson, M. Hadwin, J. Mueller, B. Riza, GlyphX (Branding and Cinematics) and J. Thomas (Concept Artist). It was an honor to
lead them.